Pokemon Dirty Routine Trainer

Chapter 310. 307. Super-weighted rock technique



Chapter 310. 307. Super-weighted rock technique

Chapter 310. 307. Super-weighted rock technique

Walking out of the elf center, Garp and Nazi immediately went to the police station.

Here, I met with several prisoners who were arrested before, and then Karp used superpowers to read their memories in turn.

After excluding those garbage memories that had nothing to do with intelligence, Garp found that most of them had similar memories.

Except for a few people who had their own little secrets, it was in the leader's mind that Karp discovered something useful.

The rocket team must have experimental information about No. 2 Ibrahimovic, otherwise, just getting the level of information I saw before would not be enough to start the No. 2 Ibrahimovic mass production plan.

The location of the base was in the mind of the researcher whom Garp first investigated, but in order to ensure safety and avoid accidents, Garp came here first and read all the memories of this group of people before rushing directly there.

And the intelligence held by the bosses of the Rockets is the information about the base.

The other members may not be clear, but he left the Rockets members of another team to stay at the base before leaving.

Regarding the location where the team is stationed, the location of some important information or items inside the base.These things can be seen in his memory.

It can be said that the information he provided alone is much more than the information provided by all the others combined, so Garp is quite satisfied with the harvest this time.

Because the base of the Rockets was built under a group of factories, Garp would be afraid that the opponent would directly detonate the base if he rushed over, and then detonate the flammable and explosive materials in the entire factory group, causing a big explosion, so Garp asked Junsha to find a truck and a truck driver for himself before going there.

Garp has already obtained enough information, and he has a clear understanding of the terrain and defense routes of the Rockets base, so as long as he avoids the reconnaissance outside the factory group and sneaks into the factory group, it is really not difficult to sneak into the Rockets base while knowing the opponent's patrol route and deal with the remaining members inside the base.

So after waiting at the police station for about 10 minutes, Garp and Nazi were already sitting in the cargo box of the truck and set off towards the factory group where the Rockets base is located.

Nazi sat in the box of the truck and stared at Karp in a daze, while Karp directly opened the lottery page of the system.

Now he has 2033 points. He didn't have time to draw the lottery because of the problem of No. 2 Ibrahimovic. Now it is rare to be quiet for a while. Karp also decided to draw the prizes for these rounds first.

Karp did not draw in the entire No.12 round of lottery, so after opening the lottery page, Garp directly invested 630 points to complete the whole round of lottery.

As the points in his hand directly became 1403, Garp's backpack also had some more items like this.

Skill machine Lelouchi's Geass (improved version), three boxes of mid-level energy cubes, and two super balls.

With these items entering Garp's system backpack, the No. 13 round of awards also emerged.

The first prize is the recipe for advanced energy cubes, and five superballs.

Karp was taken aback when he saw the formula for making advanced energy cubes, and then invested another 630 points.

The formula of advanced energy cubes is not an award that can be used immediately for Garp, but this first prize is even better than some skill machines and character cards that cannot play a key role.

After all, the quality of the energy cube directly determines the growth limit and growth speed of the elf. For an elf trainer, the more advanced such things are, the better.

With the No.13 round of rewards being received by Garp, the formula of the Advanced Energy Cube was turned into data and directly drilled into Garp’s mind, allowing him to directly remember the production materials, investment ratio and time of the Advanced Energy Cube. The five super balls fell into Garp’s backpack after receiving it.

At this time, when Karp opened the No.14 round of rewards, his points also became 773 points.

The rewards of the first two rounds are nothing to talk about. Karp already knows what the rewards of the No. 12 round are. Although the rewards of the No. 13 rounds are useful, they are not things that can work immediately.

However, the No. 14 round of rewards made Garp stunned for a moment, and then raised the corners of his mouth subconsciously.

"What's wrong, Cap?"

Nazi had been staring at Garp, so she asked after seeing Garp suddenly laughing.

Karp waved his hands when he heard Nazi's question, trying to convince her that he just suddenly thought of something funny and fooled it.

The rewards of the No.14 round are quite satisfactory except for the first prize. Three super balls and two boxes of intermediate energy cubes, everything is the same as the second prize of the No.12 round, but the first prize of the No.14 round is a long-lost one.

Skill machine: super-weighted rock technique.

[Super-weighted rock technique: Use soil on the enemy to suppress the opponent, petrify the enemy, and block the opponent's actions.Using it on yourself or friendly units can increase the weight and defense ability of yourself or friendly elves. 】

This is one of the several ninjutsu that was often used by the third generation of Tsuchikage in the original Naruto. It doesn't look like a particularly powerful move, but if it is used by Karp's little Kirby, the effect will be different.

First, he made a big jump, then activated the doubling technique in mid-air, and strengthened his armor color. In this state, he suddenly used this super-weighted rock technique to increase his weight several times, and then covered his whole body with stones to improve his defense ability.

In this state, whether the little Snorkel is directly using Mount Tai or rolling, the increase in attack power is not 01:30 points.

Thinking of this, Karp invested another 630 points, directly turning his points into 143 points, and all the rewards for the No. 14 round entered Garp's system backpack.

The No.15 round is another round of welfare rewards. For this round of rewards, Garp has no points to draw for the time being, but he didn't care about this. Instead, he directly activated the skill machine of Super Weighted Rock Technique.

Accompanied by the sound of Didi, the system page popped up the option to select the elf, and Garp directly set the target on the little Snorkel.

Drop drop drop.

Little Snorkelling and Super-weighted Rock Technique learned successfully.

 Next chapter, 6:30 tomorrow morning—I’m really in a bad mood today. I woke up after I didn’t sleep for a long time. After finishing this chapter, I’ll sleep again and see you tomorrow morning. I owe you eleven chapters this week

  

 

(End of this chapter)


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