Chapter 64 The Path of the Bloodline Wizard 2
Chapter 64 The Path of the Bloodline Wizard 2
"The first path is to completely sever one's own bloodline. However, bloodline exists not only in the body but also in the soul. Severing one's bloodline will have a certain impact on the wizard's own talents and potential. The more concentrated the bloodline, the greater the damage to talents and potential."
"The second path is bloodline balance. Through bloodline devouring and bloodline transplantation, one's own prominent bloodline is not unique. Then, these bloodlines restrain each other and are not affected by external forces. Of course, doing this will also cause the power of the bloodline itself to lie dormant and be difficult to use—this is considered a seal."
"The third path is the path of the bloodline wizard."
"Confront the existence of bloodline, acknowledge its existence, treat the power of bloodline as part of your own system, and then use various means to maximize its strengths and minimize its weaknesses."
"But no matter which path you choose, the method of bloodline devouring is indispensable."
Stripping away bloodlines is an act that can harm a wizard—the more numerous and mixed one's bloodlines are, the more times they need to be stripped away, and the greater the damage to the wizard.
To sever a bloodline, one must first devour other bloodlines to 'aggregate' one's own bloodlines until only one remains, and then sever them all at once.
The second and third paths both require filtering one's own bloodline, which naturally involves using the method of devouring bloodlines.
……
"So, which path should I choose?" On the ship, Loon opened the window of the house, letting the sea breeze blow in and clearing his somewhat agitated mind.
Three days have passed since the communication with the Orchid Wizard.
On the edge of the Orchid Islands, Loon and the Crimson Wizard spent two days consulting with the Orchid Wizard.
Over the course of two days, the Orchid Wizard taught the Crimson Wizard and Loon a great deal of wizarding knowledge and carefully answered all of their questions.
If it weren't for the Orchid Wizard's final order to leave, Loon would have loved to stay on the edge of the Orchid Islands and spend ten or eight years completely emptying the Orchid Wizard's knowledge.
The reason the orchid wizard drove them away was also quite reasonable.
—The Orchid Wizard herself was an exiled prisoner, a loser in the war.
But now, it is the era of the victors in war, the era of conservatives.
If Loon and his companions stay in the Orchid Islands for too long, then without a doubt, Loon and the Crimson Wizard will be regarded by the 'victors' as people cultivated by the Orchid Wizard, as seeds of reform.
At that time, they might encounter a joint attack from those third-class wizard apprentices as soon as they leave the stormy sea area—wizards have no rule against bullying the weak.
Despite his reluctance, Loon left the Orchid Islands with the Crimson Wizard and headed towards the central kingdoms.
The layout of this plane is such that it is surrounded by the sea on all sides, with a huge continent in the middle.
This continent was originally called the Central Continent, but after the wizards of the Central Plane came to conquer this plane, the Central Continent was renamed the Central Continent.
The central continent was once unified, forming an incredibly vast central empire—an empire whose very existence threatened even the wizards.
Thus, under the intervention of the wizards, the empire quickly disintegrated, turning into countless kingdoms that fought each other, namely the Central Kingdoms.
When Loon told the Orchid Wizard that they planned to leave the White Shark Islands to find a suitable place to build their wizard tower and accumulate resources for their future, the Orchid Wizard suggested that they head to the Central Kingdoms.
As for which of the central kingdoms it was, the Orchid Wizard did not say directly.
After all, she had been away from the central kingdoms for two hundred years.
This is a very long period of time, enough for mortals to live through more than a dozen generations. Therefore, the Orchid Wizard could not guarantee what the situation would be like among the central kingdoms two hundred years from now, and thus, she could not give Loon and the others any very accurate advice.
—Everything can only be decided by Luo Ang and the others after they go to the central continent and see for themselves.
In short, although they had only spent two days together, Loon was already very convinced that the Orchid Wizard was a good person.
He is not only a good person, but also a wizard who is very suitable to be a mentor.
If the Orchid Wizard were willing, Luo Ang would definitely be willing to become her disciple, but unfortunately, the Orchid Wizard had no intention of taking on disciples.
"I'm already very familiar with the model structure of Boil spell - the next step is to try casting it formally and store it in a temporary spell slot."
"But before that, I should probably think carefully about which of the three paths related to bloodline I should take."
"Should I reject or accept the power of my bloodline?"
Luo Ang gazed at the distant waves and mist, lost in thought.
With the guidance of the Orchid Wizard and his own logic—although only three days had passed, it was enough for Lo Ang to organize a relatively clear system of bloodline wizards.
For wizards, the knowledge of their bloodline is indeed a burden, even if a new bloodline is derived through bloodline fusion, which can avoid the original weaknesses.
However, as long as this new bloodline exists, it will naturally leave a trace in the world and be noticed by other wizards.
Then, the existence of this new bloodline will be analyzed by other wizards...
As for something without weaknesses, that means something perfect—at that point, it's the 'end' of bloodline evolution.
From the starting point to the end, it is an infinitely long road.
In short, in Loon's understanding, the bloodline wizard system that embraces bloodline power is, in essence, a very simple system of "running fast".
While making up for their shortcomings, they also kept moving forward.
And your enemy is chasing you from behind.
When you make up for your weaknesses quickly enough, or when your talent is high enough and your strength grows fast enough, then even if your bloodline has some flaws, these flaws are not real flaws.
For example, the Scarlet Wizard's siren bloodline is countered by the needle-toothed eel.
But if the Crimson Wizard is already a Level 1 Wizard, and the enemy with the Needle Eel is just a Wizard Apprentice, then what can he do even if he has the Needle Eel?
Even if the Crimson Wizard was affected, her remaining power was still enough to crush her enemies.
Ultimately, flaws and weaknesses are merely a weakening mechanism, not a fatal one—to master this mechanism, one also needs sufficient strength.
Even if you want to use minimal force to achieve maximum effect, you still need to have the strength to achieve that.
Therefore, from this perspective, the path of bloodline is also a very intuitive path.
"So, the only question now is whether my own talent will allow me to progress fast enough on the path of a wizard?"
"Can I compensate for my bloodline weaknesses as quickly as others figure them out?"
As he pondered, another piece of knowledge about bloodline wizards surfaced in Loon's mind.
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